WHEN TO GO ON TO 3NT
#2
Posted 2024-February-26, 11:41
#7
Posted 2024-February-28, 02:55
#8
Posted 2024-February-28, 03:01
Out of curiousity I compared this "rule of 16" against the more common "bid game with 9 HCP". Simulating 5000 hands double dummy, the "bid game with 9 HCP" rule scores approximately 7.9 points per deal more on average, with a standard deviation of 1.08 (not vulnerable). In other words, the rule of 16 performs statistically significantly worse than my proposed alternative. Of course neither shortcut is a reasonable substitute for actual hand evaluation.
I've mentioned this before but I think quite a few improving players are under the impression that having more complicated rules means they have better judgement, and therefore will score better. My own findings do not back this up at all, and I think the primary benefit of complicated rules is making players feel educated. More generally, hand evaluation is horribly underrated as a bridge skill, and I think quite a few players are making backwards progress in this area.
#11
Posted 2024-February-28, 05:09
DavidKok, on 2024-February-28, 03:01, said:
Out of curiousity I compared this "rule of 16" against the more common "bid game with 9 HCP". Simulating 5000 hands double dummy, the "bid game with 9 HCP" rule scores approximately 7.9 points per deal more on average, with a standard deviation of 1.08 (not vulnerable). In other words, the rule of 16 performs statistically significantly worse than my proposed alternative. Of course neither shortcut is a reasonable substitute for actual hand evaluation.
I've mentioned this before but I think quite a few improving players are under the impression that having more complicated rules means they have better judgement, and therefore will score better. My own findings do not back this up at all, and I think the primary benefit of complicated rules is making players feel educated. More generally, hand evaluation is horribly underrated as a bridge skill, and I think quite a few players are making backwards progress in this area.
Did the Sims floor the hcp at 8 or 7 and 1.5 quick tricks?
#12
Posted 2024-February-28, 05:21
I've said this a few times before, and the childlike comments by nullve help illustrate the point. Hand evaluation is difficult. I believe the best way to evaluate a hand is to consider possible distributions of the cards around the table compatible with the information you have so far, project how you expect the auction and play to develop from there for each scenario, then take the action that you think will lead to the best result on average. If you include sufficiently varied hands within the ranges implied by the auction thus far this will let you make an informed decision. Any shortcut, e.g. collecting summary data such as total HCP, distribution of the hand, specific features like concentration of values or stoppers &c., are at best partial attempts at shortcutting this more difficult evaluation process. Attempting to then further simplify these bypasses into a short set of rules will throw out even more information. All this to say: hand evaluation is difficult, and any 'Rule of X', even with a dozen or so caveats about when (not) to apply it, is going to be so-so. It is nice to have multiple guides like this available, but relying too much on them, in mw64ahw's example the modified losing trick count, blunts your judgement and stunts growth. And in some specific cases they aren't even better than the advice they are meant to replace, which I think is happening here with the rule of 16 rather than bidding game with 9-counts.
P.S.: Also, given the forum this is in, I think "bid game with 9 HCP" merits serious consideration.
#13
Posted 2024-February-28, 06:51
DavidKok, on 2024-February-28, 05:21, said:
I've said this a few times before, and the childlike comments by nullve help illustrate the point. Hand evaluation is difficult. I believe the best way to evaluate a hand is to consider possible distributions of the cards around the table compatible with the information you have so far, project how you expect the auction and play to develop from there for each scenario, then take the action that you think will lead to the best result on average. If you include sufficiently varied hands within the ranges implied by the auction thus far this will let you make an informed decision. Any shortcut, e.g. collecting summary data such as total HCP, distribution of the hand, specific features like concentration of values or stoppers &c., are at best partial attempts at shortcutting this more difficult evaluation process. Attempting to then further simplify these bypasses into a short set of rules will throw out even more information. All this to say: hand evaluation is difficult, and any 'Rule of X', even with a dozen or so caveats about when (not) to apply it, is going to be so-so. It is nice to have multiple guides like this available, but relying too much on them, in mw64ahw's example the modified losing trick count, blunts your judgement and stunts growth. And in some specific cases they aren't even better than the advice they are meant to replace, which I think is happening here with the rule of 16 rather than bidding game with 9-counts.
P.S.: Also, given the forum this is in, I think "bid game with 9 HCP" merits serious consideration.
Whether it's the Rule of 16, losers, modified losers or any other 'rule of thumb' a statistical analysis needs to be done to verify validity.
It wouldn't surprise me that results would be better by applying the rule of Rule of 16 together with 9 hcp. After all this is instinctively the judgment made when responders consider intermediates as a factor in whether to raise or not.
#15
Posted 2024-February-28, 07:19
There appears a marginal improvement that the stronger hand plays the 3nT
In browsing the web though I found out about the Trump Suit Unbid Rule which states it is hard to bid and make slam in a suit never bid
bridge rules are funny things
I presume the rule of 16 only applies on hands with 8 or 9 points, not if you have 20
#16
Posted 2024-February-28, 08:16
thepossum, on 2024-February-28, 07:19, said:
There appears a marginal improvement that the stronger hand plays the 3nT
In browsing the web though I found out about the Trump Suit Unbid Rule which states it is hard to bid and make slam in a suit never bid
bridge rules are funny things
I presume the rule of 16 only applies on hands with 8 or 9 points, not if you have 20
I was contemplating a similar sort of thing over a weak NT; When do you invite with 10? possibly a rule of 18? Time to run some more Sims.
#19
Posted 2024-February-28, 12:19
#20
Posted 2024-February-28, 13:03
shyams, on 2024-February-28, 11:57, said:
To me, the title shows up as posted by Knurdler, followed by first post by pescetom.
Thus is the same bug that BBO continues to not fix; his post contained a funny character which means everything he wrote got totally erased. Knurdler doesn't deserve a reprimand in the slightest..