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When is Negative Double Game Forcing?

Poll: When is Negative Double Game Forcing? (33 member(s) have cast votes)

Which of the following doubles is GF?

  1. 1m-(2S)-Dbl (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. 1D-(3C)-Dbl (3 votes [5.77%] - View)

    Percentage of vote: 5.77%

  3. 1C-(3D)-Dbl (2 votes [3.85%] - View)

    Percentage of vote: 3.85%

  4. 1m-(3H)-Dbl (5 votes [9.62%] - View)

    Percentage of vote: 9.62%

  5. 1m-(3S)-Dbl (10 votes [19.23%] - View)

    Percentage of vote: 19.23%

  6. 1D-(4C)-Dbl (13 votes [25.00%] - View)

    Percentage of vote: 25.00%

  7. None of the above (19 votes [36.54%] - View)

    Percentage of vote: 36.54%

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#21 User is offline   straube 

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Posted 2014-February-24, 16:18

View PostZelandakh, on 2014-February-24, 05:18, said:

This seems like a natural progression from Thrump Doubles to me. Another reasonable approach with a similar effect would be for double to show 4+ spades and 3 to be a stopper ask + some strong hand types.


I think it's nice for double to leave the option open for conversion, so double would show less direction than 3S.
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#22 User is offline   Zelandakh 

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Posted 2014-February-25, 05:16

View Poststraube, on 2014-February-24, 16:18, said:

I think it's nice for double to leave the option open for conversion, so double would show less direction than 3S.

Is it harder to convert a double showing 4+ spades than one showing either 4 spades or a hand without a stop? I do not really know which would have the more successful conversion rate here. To the end of making this decision easier though, if we were really feeling frisky we might try: X = stopper ask (but not denying a stopper); 3 = 5 spades; 3NT = 4 spades, with Opener showing whether they have a stop or not via 3/3NT over the double. At the end of the day, once we make the auction GF we have essentially 4 hand types and 3 calls, so double takes two of the possibilities and 3 and 3NT one each. We just need to decide which two hand types make for the most profitably conversion decisions (and not forget if 3NT becomes artificial!).
(-: Zel :-)
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