Here's the simple cheatsheet:
- always bid at least to the level of your own fit. I.e. 2♠ if you know you have 8 spades, 3♠ if you know you have 9, 4♠ if you know you have 10 spades
- bid one level higher is you know opps are in a lawful contract. I.e. if they have bid 2♠ and you know they have an 8-card fit and that you can find an 8-card fit at the 3-level, you should bid.
Then there are all the adjustments, and of course if you think opps have values for game you should let them play a partscore. But the above is the basics.
And sometimes you have to accept that you don't have the information you would like to have, and have to guess. For example, if they bid 2♥ in a certain 8-card fit it is usually (not always) LAWful to bid over it, but you may not have the methods to guarantee that you find your fit even if you have one. You then double with 3-4 spades cards and 3-5 in each of the minors and at most two hearts, or bid 2♠ on a five-card suit. It is dangerous but pass would be more dangerous.
Seeking a Law of Total Tricks Cheat Sheet
#21
Posted Today, 02:36
The world would be such a happy place, if only everyone played Acol :) --- TramTicket
#22
Posted Today, 10:15
Thanks, everyone, for indulging me on this question. I think I've decided that doing what I had in mind (creating scoring tables for every possibility and drawing my own conclusions) would just take too much time, which could be better spent elsewhere. So I'll just try to take the general ideas from To Bid or Not to Bid and other sources (including some excellent comments in this thread) and try to apply them. At my low level, any marginal improvement in my bidding decisions will make a difference. On to Robson & Segal . . .