A user suggests that we allow at least 3 mins on a disconnection to allow the victim to return; he points out that a too-prompt sub-assignment isnt ideal for the person who has to play with a stranger for the next 20 boards or whatever.
Just passing that thought on.
Page 1 of 1
Delay before subbing
#2
Posted 2003-July-05, 19:55
Being a person who lives in a country where the government has a monopoly on both the telephone system and Internet Service Provision, I concur heartily.
It can take me several attempts to get reconnected to the Net. I think 3 minutes is a good time period (if it is going to take me longer than that, it is apt to be 5 to 10 minutes and that is too long to hold up a tournament).
John
It can take me several attempts to get reconnected to the Net. I think 3 minutes is a good time period (if it is going to take me longer than that, it is apt to be 5 to 10 minutes and that is too long to hold up a tournament).
John
JRG
#3
Posted 2003-July-07, 12:43
I think that some time such as 3 minutes is sensible for unclocked tourneys. But if the tourney is clocked, 3 minutes can be a huge percentage of the round time (consider a speedball tourney, for instance.) In the clocked movements, I think that the director should be allowed to move more quickly, particularly if there is not much time left in the round and there is a lot more left to play. I understand that this can be tough for folks with slow reconnect times, but it is just plain unfair to deprive the opponents who are ready to play from doing so.
If we truly cannot stand such a strict standard, as an alternative I suggest that the code be changed to guarantee an average plus to the "nonoffending" pair (i.e., the pair without the sub) on any board that can't be completed in the allotted time.
Presumably, none of this would be relevant in team matches.
--Q
If we truly cannot stand such a strict standard, as an alternative I suggest that the code be changed to guarantee an average plus to the "nonoffending" pair (i.e., the pair without the sub) on any board that can't be completed in the allotted time.
Presumably, none of this would be relevant in team matches.
--Q
--Q
#4
Posted 2003-July-08, 09:32
Quote
I think that some time such as 3 minutes is sensible for unclocked tourneys. But if the tourney is clocked, 3 minutes can be a huge percentage of the round time [...snip...] --Q
Of course you are right about clocked tournaments. I have noticed when kibitzing that a lost or, even worse, poor connection seems to raise the tension level at the table.
I've only played in a couple of tournaments and have been relatively lucky with my connection during that time.
John
JRG
Page 1 of 1

Help
