Pass or Bash Game invitation style
#1
Posted 2013-May-09, 16:25
#2
Posted 2013-May-09, 16:46
Another advantage is the pressure taken off one player when the other guy just makes all the decisions.
#3
Posted 2013-May-09, 17:28
There are very few suit-auctions, however, where one hand is defined as well as opener's 1NT (re-)bids. That doesn't mean I don't play Hamman Game Tries when my hand really can't give or get the right information for a "real" game try, or when I judge that the opponents will be able to use the information better than partner.
#4
Posted 2013-May-09, 18:39
aguahombre, on 2013-May-09, 16:46, said:
Another advantage is the pressure taken off one player when the other guy just makes all the decisions.
In fairness, not my idea (some have associated it with Meckwell), I'm trying it out with partners who are also doing it. Really reduces the information leakage to the defense. A concealment-oriented strategy (for game bidding) may or may not be wise, but how is it anti-patnership?
#5
Posted 2013-May-09, 19:31
The situation is different after 1NT because we have far less room to investigate things and so far fewer sequences which can be used as game tries. Hence even if passing/bashing might be good opposite 1NT, it might be a net loser after 1M/2M (at least against pairs who are prepared to use the extra room wisely).
#6
Posted 2013-May-09, 21:04
We didn't notice how well it worked out, or much else for that matter.
#7
Posted 2013-May-09, 21:34
What is baby oil made of?
#8
Posted 2013-May-10, 04:19
aguahombre, on 2013-May-06, 19:35, said:
I agree with this. While some hands are distributional, say with a long solid suit where it makes 3NT if partner happens to have the appropriate stops (and you cannot find out) so you decide a gamble is justifiable, there are many more hands that are balanced. On these, NT makes a number of tricks according to general strength. If partner has a range, then it can be advantageous to discover where she is in this range. It seems foolish to spurn the 2NT invitation.
Of course if you prefer to use the 2NT bid to mean something else, then that is a compensation, to a degree dependent on usefulness. But then it would be better to have a narrower range for your 1NT open. 15/16 works for me.
#9
Posted 2013-May-10, 05:17
1. Standard theory does not raise to 3NT often enough, and vulnerability matters a lot. We want to be in 3NT vul with a reasonable 24 even without a five-card suit.
2. Opposite a standard 15-17 NT, the optimal inviting range is 8.6 to 9.1 (Kaplan points) non-vul and and 8.2 to 8.7 vulnerable. In other words, it was losing bridge to invite with an average 9-count when vulnerable. The optimal accepting threshold was 15.5 nv and 15.6 v. We accept with 15.6 even though our combined max is 24.3, since although 3NT is a losing proposition compared to 1NT, we are already at the two-level.
3. The benefits of inviting were minimal even with the optimal range (0.4 total points per hand, so it would take over 50 hands to produce an expected loss of one imp when compared to an optimal bashing strategy, which for me means bashing on their entire invite range).
One can't model for the cost of information leakage, so in my view, inviting is a flat out loser, particularly if you go via Stayman. For a statistical summary of how many points you need to bid 3NT go to http://www.rpbridge.net/rpme.htm which gives many 3NT stats from top-level play.
#10
Posted 2013-May-10, 07:07
PhilKing, on 2013-May-10, 05:17, said:
Thanks for the link, some fascinating data there. Things I found particularly interesting:
Having a 5 card suit makes a bigger difference than I thought - really huge.
3NT with even 25 points, but without a 5 card suit, is a matchpoint loser.
-gwnn
#11
Posted 2013-May-10, 07:19
billw55, on 2013-May-10, 07:07, said:
Having a 5 card suit makes a bigger difference than I thought - really huge.
3NT with even 25 points, but without a 5 card suit, is a matchpoint loser.
That is an invalid conclusion - the stats are only for when one side bids game and the other does not, and I should have mentioned that above. Often the side that went low will have a valid reason or reasons, such as bad spots, unsupported honours or whatever, so there will be more "bad" 25s in this group than average.
One can speculate that the stats for combined 24s with no 5-card suit may be inversely skewed by players upgrading good spots or cards that appear to be well placed.
Use with care!
#12
Posted 2013-May-10, 07:40
#13
Posted 2013-May-10, 07:40
#14
Posted 2013-May-10, 08:12
PhilKing, on 2013-May-10, 07:19, said:
One can speculate that the stats for combined 24s with no 5-card suit may be inversely skewed by players upgrading good spots or cards that appear to be well placed.
Use with care!
er, yeah .. I didn't think that through very thoroughly. Can't make conclusions about matchpoints when they weren't playing matchpoints! And the possible nonrepresentative sampling too.
-gwnn
#15
Posted 2013-May-10, 08:52
billw55, on 2013-May-10, 07:07, said:
This is not my experience, I think 25 is OK for 3NT. I would agree, though, that 24 is a definite loser.
PhilKing, on 2013-May-10, 05:17, said:
This means you need 2 different systems/treatments for IMPs and matchpoints. At matchpoints it matters not a hoot whether you are vulnerable or not. And there is less need to bid risky games.
#16
Posted 2013-May-10, 15:51
#17
Posted 2013-May-10, 16:52
If you are interested, I have system notes that I believe use the freed bids very well if you choose to try the never invite strategy.
#18
Posted 2013-May-10, 18:05
mikestar13, on 2013-May-10, 15:51, said:
Yes, absolutely. My strong feelings on the subject, caustically presented here, are tainted because we have worked on these things for so long. It is true that no methods are better than poor methods.
#19
Posted 2013-May-10, 18:15
mikestar13, on 2013-May-10, 15:51, said:
Yeah, where side suit fits are important, it pays to explore, but not by opener EVER tipping his hand.
I think a good way of doing this is as follows:
Step 1 - all game tries without a shortage (then dummy describes).
Steps 2-4 - either short suit game tries, short suit slam tries or some portion of our game drives that are randomly psyching a short short.
I haven't worked out a way yet of randomising the random game drives in order to protect out game tries from information leakage whilst satisfying full disclosure (though it is on my list).
#20
Posted 2013-May-10, 18:29