Not sure I get this. For starters, there is already a fall back rule. It is 'from any DD equivalent holding, play a random card.'
So the objections to having fall back rules at all are illogical. There is currently a fallback. It is just not very good.
barmar, on 2012-April-18, 08:23, said:
Whenever I think about programming in tables like this, I think back to Mike Lawrence's book on card combinations. It's organized into chapters with several hands where declarer has to figure out how to play the same card combination, but has different inferences from the way the opponents have bid and/or played, or you're in a different contract and have different constraints. Tables of card combinations usually make simplifying assumptions, like you have adequate entries to both hands, there's no danger hand, etc. When you put them into the context of an entire hand, things aren't nearly so simple.
So while there may be times when a table like this can be used, figuring out when you're in such a situation is difficult.
Surely in these cases (as for Free's) though simulation is going to produce different values! If there is a danger hand, the simulation will find this! It's only when the simulations tell you there is no difference in what card you play from from your suit holding that you should resort to manual rules.
In that case, it doesn't even matter if your rules are very good, or very detailed.
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It doesn't take tempo or control into account, combinations of suits need a certain amount of entries,... It's just too simplistic.
If the simulation isn't finding this either then you have other problems. Remember, we're only talking about situations in which DD, there is no difference what card you play. The reason is to avoid the below:
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GIB doesn't try to "get into the opponent's head", so it doesn't know that declarer doesn't know the location of the Q. As a result, we often see boneheaded defensive plays -- declarer leads a ♣ towards dummy and West puts in the Q, taking away the guess completely. West assumes South is playing double dummy, so will always guess right, and it's not giving up anything by playing the Q.
I am not sure why objections like 'if there is a danger hand' hold true - surely,
surely if there is a danger hand your simulations will determine that and then the cards will not be DD equivalent.
It's just to prevent cases like Barmar is stating above, where all the cards are DD equivalent. If you KNOW the cards are DD equivalent, there is little complexity - entry problems, danger hands etc would have been revealed in the simulation. You just need a totally generic fallback position. It is unlikely to cost if your fallback position is wrong either - remember the cards are DD equivalent...
Then you can play a basic rule. Note that 'second hand plays a random small card from any holding with a single H' is sufficient to solve the problem above, and handles all permutations in which the two, three, five or 12 cards are DD equivalent.
If I am mistaken, please tell me why, but I am not sure why a rule such as 'from any DD equivalent holding headed by 1 honor, play a random small card in second seat' is inferior to the current rule of 'play any random card.'
Heck, I'm 99% sure that you could just change the fallback rule from 'random card' to:
* From any DD equivalent holding with no honour or sequence, play a random card
* From any DD equivalent holding headed by an single honour, play a random small card
* From any DD equivalent holding headed by an honour sequence, play <random card from the sequence>
* From any DD equivalent holding headed by more than one non touching honor, do... something. Maybe cover an honour with an honour otherwise play a random small card.
I just pulled these out of my ass.
Then if you can show me any scenario in which both these are true:
A) Monte Carlo simulations would show that the cards are DD equivalent
B) Applying these four rules costs over simply playing a random card.
I will give you a gold star and commit internet seppuku.