Mbodell, on Feb 4 2008, 10:05 PM, said:
Winstonm, on Feb 3 2008, 10:38 AM, said:
Someone who has the training and understands the concept better that I do may want to comment - or clue me in to my imbecility - but it seems to me that good/evil is some form of Prisoner's Dilemma.
...
Obviously, the basis for this form of the game is self-interest, or selfishness; the only way to alter the outcome is to change the basis from selfishness to selflessness.
Except Prisoner's Dilemma is "solved" to not be evil/evil if the interaction is a repeatable interaction with memory. Then you get strategies like tit-for-tat, and cooperative tit-for-tat which do much better, even just thinking of your own self interest.
But even so evaluating morality from a selfish perspective seems unsatisfactory to me.
Again, I am not a student of this concept, but might it be better to alter the concepts to give/take when using selfish/unselfish components?
Perhaps constucted like this:
Give/Give=1 point for each
Give/take=0 points for give and 2 points for take
take/take=1/2 point for each due to damage of conflict
Wouldn't this help explain how selfishness could be viewed as a form of insurance?
Once you get past the basic game, I'm lost - so if there are complex solutions according to game theory, if you wish to contribute I'd need really simple explanations - thanks.