I guess everyone is too scared to say what they would do!
The important thing before playing the hand is to count your tricks, and check you can actually get at them. Assuming hearts come in for five tricks, you have five hearts, three spades and the ace of clubs. That's nine, so you need to develop a 10th from somewhere. The J1098 of diamonds will be a trick eventually by knocking out the AKQ, but if you think how the play will go you may never make a diamond trick:
Club lead won
Three rounds of trumps
Diamond
Club, which you ruff.
Diamond
Club, which you ruff. You have now run out of trumps.
Diamond
If the defence can organise it so that the player who wins the third round of diamonds has a club to cash, you are off.
So if setting up diamonds doesn't work, we must try and make a 10th trick some other way. There are two possible approaches: ruff diamond losers with dummy's short trumps, or try and ruff three clubs in hand (making 5 trumps in hand, the HQ in dummy, three spades and the ace of clubs). Both of these lines are feasible:
- If you try and ruff diamonds, the defence may play trumps for you instead of making you ruff clubs. You might never ruff a diamond, but you will eventually make the long one. Otherwise, you can try and ruff both diamond losers in dummy and can afford to lose either a trump trick or a spade ruff in addition.
- If you know (say from RHO's count card at trick one) that LHO has 4 clubs, then you can play club ruff, spade to dummy, club ruff, two more spades ending in dummy, club... assuming three rounds of spades hold up this comes to 10 tricks immediately if RHO has 3 clubs and not the nine of hearts, or else you have to ruff the fourth club high and exit in diamonds, hoping not to lose two diamonds and two trumps. This line has some dangers if clubs are 5-2 or if spades are 5-2.
I'm not sure which of these two lines is best. They are both pretty good, and they may depend a little on the auction and/or what you can tell about the club layout at trick one. I would be happy with any partner who either played to ruff clubs in hand, or played on diamonds at once.
As jvage says, the (virtually) unanimous choice at trick two was to try and draw trumps. This just left everyone a trick short, not least when trumps turned out to be 5-0!
Playing either a diamond or a club at trick two works.
Ace of clubs, club ruff, spade to dummy, club ruff, SK, SQ, club ruffed with the 9 and over-ruffed, diamond exit. Either East wins the second diamond and has to lead a trump round to dummy's Q10, or West wins the second diamond and plays a third one, but you can ruff with the Q in dummy: when West under-ruffs this the layout is obvious.
At the table where trumps were very likely to be 5-0 my partner played a diamond, East won, cashed the other diamond and played a club ruffed by declarer. Declarer cashed two spades then ruffed a diamond with the 10, over-ruffed. A trump came back, but declarer could win in hand, cash the third spade, ruff a diamond high and lead a club off dummy. There is no other more successful defence.